Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Tuesday, February 15, 2011

Split/Second The Game



Split/Second by Black Rock Studios



Version reviewed: Split/Second

Good:
Amazing effects
Breathtaking stunts
Addictive gameplay
Great replay value

Bad:
Lack of physical damage
Poor soundtrack diversity

System requirements:

A fully working Xbox 360


Racing games have been an important part of a gamer's life ever since the early arcade days when you’d control spaceships and tried to avoid asteroids. Later on, cars took their place and the limits of computer generated reality kept on expanding. Black Rock Studios is pushing forward into the racing simulators business and it does a pretty good job at it with the Split/Second.


Races with simple goals where you must drive as fast as you can between the start and the finish line will soon fade from memory.

Split/Second is one of the few games where explosions, collapsing buildings that can change the race track, helicopters that shoot missiles at you and even trucks loaded with tumbling exploding barrels, seem to blend perfectly with chaos and control.

Story

The story of the game is simple and yet very entertaining, giving you thrills before each race. The setting will take you somewhere in the near future, where entertainment comes with high expectations. To please more and more adrenaline junkies, a show like never before was created.

Here, every competitor has to do their best to cross the finish line in a made-for-TV city set (rigged to blow up in any second) with the ultimate goal of becoming the season champion. What gives life to this show is the fact that in order to win you have to take out your opponents using well-timed explosions.

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Gameplay

Starting from the reality TV show premise, the game is divided into 72 events across 12 episodes, with different modes available.

Drivers race and try to throw opponents off the track to gain a higher position. The higher you’re ranking after each race, the higher the number of points achieved. With these points you’ll be able unlock better and faster cars.

Speed is not everything in Split/Second, players don’t just have to race and collide, they can also use tactics to trigger certain events that can have a devastating impact on the track, altering it to your advantage or, in some cases, set you back in the competition.

This is done through power plays. A meter counter fills up when you drift, draft, jump or perform other stunts along the race, allowing you to use simple or more complex power plays.

Power plays can vary from a helicopter that drops an exploding barrel, to a huge digging machine that swings around or (cooling) towers/cruise ships that crash on your opponents. Vehicles and event locations are highlighted with blue icons for level one, and red icons for level two, more powerful, power plays.

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Every time you use a power play the meter will reset and you’ll have to charge it again. Some of these high-tech “traps” can only be used once in a race (truck explosions), while others (exploding barrels) are available each lap.

Something I found really fun, were the shortcuts. You can enable a shortcut just as you would a simple power play. Not only you can gain a higher ranking, but you can also wreck some opponents, as the “doors” that opened the shortcut will immediately shut after your entrance, leading others seeking a free ride to a crash. This can go both ways, though, as opponents can push you aside when you open a shortcut and take your place, leaving you hung out to dry.

The things that make this game so entertaining are the different modes available. In one mode, Survival, you'll have to race on a given track, while competing within a time limit and facing series of trucks that drop barrels to stop you from reaching the finish line. Blue barrels will take away seconds and red barrels result in instant death. Every time you overtake a truck, extra seconds will be added to the timer. The first impact you take after the timer reached zero, will end the race.

Air Attack, another cool mode, will have you dodging incoming missiles fired from a helicopter. Avoiding these missiles earns you points that thrust you higher in the rankings. There is a three life limit, so if you get hit by a missile or just crush into a wall, you lose one.

The power play meter will act as a way to re-direct the missiles back at the helicopter in Air Revenge, ultimately destroying it. These helicopter related modes can sometimes get really frustrating as winning the first place can get quite difficult.

Graphics and Audio

If you're looking for branded cars like Lamborghini, Ferrari, Porsche and other super cars, you won't find them here. What you will find is a set of slick rides that resemble these super-cars in almost every aspect. All the cars from Split/Second look amazing, and just like an RPG character has its looks, they have their own roaring exhaust note that makes them unmistakable.

Visually, Split/Second is one of the greatest things that happened to racing games. Its awesomeness comes not only from the detailed look of the cars and the cool environment, but also from the breath of fresh air that it brings.

The racing itself feels really smooth as a low camera angle will give sport cars a sense of speed pleasing the adrenaline junkie in you. Drifting feels great, but sometimes too much drift can cause serious steering issues.

One thing that could improve the game and make it more enjoyable would be the cars taking damage and actuality feel the effects in their steering. Driving away with an almost wrecked car after hitting the wall or smashing an opponent would have a serious impact on the realism of the game.

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The breathtaking detail of the destructible tracks, the animation of all those effects and the fact that you can watch some of the greatest wrecks in slow motion or replay will get anyone convinced that this game means serious business.

The sound effects the cars make, the explosions and the producer's comments outline the realistic feel. The music also gives an out of game experience almost every time you hear it. A downside is that audio tracks lack a certain diversity, so they can get you bored eventually.

As a side and personal note, I found that this game is best played with the volume turned way up.

Multiplayer

So, you've completed all the twelve seasons and played a few Quick Play races and now you're bored, then it's time to step-up your game in multiplayer!

You'll find that this is an important part of Split/Second. It will be a lot of fun to race against a friend in split/screen or against some other racing freaks online, but without other cars and tracks to unlock or special customizing gadgets, the multiplayer will remain a side-kick of the single-player mod.

Conclusion

Almost everything is destroyable in Split/Second, starting with buildings, bridges, ships, decor and ending with the cars. This makes each race unique, whether you’re playing alone, with a friend on split/screen or online.

Overall, Split/Second is a real achievement, with fast-paced racing, very cool sounds and a city with lots of tracks rigged to blow at any given time. Even though the cars lack boost, their maneuverability at higher speeds is spectacular, making this recipe a best-buy.

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Image Courtesy: Softpedia

Thursday, January 20, 2011

Now Showing Fall Out: New Vegas - The Game 2




Fallout: New Vegas was a great game, but not without its faults or quirks, so a team of modders have decided to release a massive overhaul for the post apocalyptic role-playing game, called Project Nevada.

The great thing about playing the new Fallout games on the PC is that Bethesda offers a lot of tools to the community so that players can add new items, customize existing ones or create their own content for the role-playing games.

There are already a lot of mods for Fallout: New Vegas, but Project Nevada is looking to be the most robust.

While it is still a work in progress, the project aims at incorporating a lot of existing modifications already implemented in the game by the community of players, as well as add new types of mechanics that will make living in the Mojave Wasteland that much more interesting.

Project Nevada is set to add things like bullet-time, sprinting, tackling, cybernetic implants and even helmet mods to the regular Fallout: New Vegas experience.

The combat will be enhanced by the addition of things like bullet-time, which slows down time while shooting enemies, enhanced zoom functions on weapons like sniper rifles, as well as the ability to sprint and tackle enemies, in case you want your muscles to do the talking, and not your weapons.

More subtle changes were also added, like the heads up display, which changes if you're wearing a helmet, visor or other things that impair your visibility, or the dynamic crosshair system, which changes size in order to reflect weapon ammo spread.

The team of modders also implemented a Cybernetic Implant system, which will allow players to augment their abilities through a special interface that enables them to install upgrades.

The same team was also responsible for the Fallout 3 Wanderer's Edition, so you know that Project Nevada is going to turn out extremely impressive.

Until the work is done, check out the two videos below, the first showcasing all the new features, while the second focuses on the cybernetic implant system.

Monday, January 10, 2011

PlayStation Phone Full Details Leaked With Photos




Seeing as how Sony didn't reveal any details about a possible PlayStation Phone at the CES conference this week, a Chinese website got its hands on a prototype of the device and shared all of the juicy details, from its phone hardware to its gaming attributes.

Chinese website IT168 managed to score a version of the PlayStation Phone, which may not be the final one, mind you, but it's still the best look we had at the new device that is going to be manufactured by Sony's joint phone venture with Ericsson.

The Sony Ericsson Xperia Play, as it might be named, has some pretty impressive hardware for a phone, including a 1GHz Snapdragon QSD8255 processor, a Qualcomm Adreno 205 GPU, 512MB RAM and 512MB ROM, as well as slots for a SIM card, obviously, a microSD memory card and a micro USB cable.

The PlayStation Phone will use this hardware to display images on a 4-inch screen, with an 854x480 resolution, as well as take pictures with a 5 megapixel camera.



When powered on, the device looks just like any other Sony Ericsson phone from the Xperia lineup, and runs the Android 2.3 operating system.

There's one special feature, however, an application called PlayStation Pocket, which, when you boot it up, puts the phone into "PlayStation" mode.



The menu interface changes to Sony's familiar XMB setup, and you can browse some of the games installed on the device.

The device pictured above and below isn't confirmed to be the production-ready PlayStation Phone, so a few things might change, but it's currently the best look we have at Sony's new product.

The Sony Ericsson Xperia Play hasn't been officially confirmed by Sony, but according to previous reports, expect it to appear around Spring or Summer of this year.





Saturday, January 1, 2011

Korean Teenager Dies After 12-Hour Gaming Session

South Korea is struck once more with news that a gamer has died after an intense 12-hour playing session in one of its popular Internet parlors, similar to the Internet cafes from the West.

The 19 year old college student, identified only under the nickname of Moon, died after a 12-hour gaming session in the city of Ulsan, South Korea.

He started playing an online first-person shooter at 2 am, then took a break at 10:30 am to go home and eat breakfast, and returned to the parlor.

Around 2 pm, the staff of the parlor found the teenager collapsed on his keyboard, and quickly called an ambulance.

Sadly, the South Korean college student was pronounced dead on arrival when he reached the hospital.

The family of the teenager and his friends revealed that he "habitually played the online shooting game," but didn't know what the title was.

The police is now investigating the cause of death.

This comes at a pretty bad time for games in South Korea, as Blizzard, one of the most popular Western companies in the Asian country is taking legal action against TV stations that transmitted matches of StarCraft 1 and 2, games that have a cult following in Korea.

This also isn't the first time South Korean gamers have been involved in tragic incidents, as other players have also fallen ill or even died because they went on marathon gaming sessions and didn't look out for their actual health.

What's worse, a South Korean couple even neglected to take care of their young baby, because they were too busy playing an online game in one of these Internet parlors.

This should serve as a brutal reminder for anyone engaging in extended gaming sessions, don't ignore your real body for the sake of your virtual one.


Friday, December 31, 2010

GOTY 2010: Best Video Game – Fallout: New Vegas

It's hard to choose a Game of the Year when comparing video games from different genres but with my main criterion being ambition, there's no need to look for game of the year further than Fallout: New Vegas, the combination between action and role-playing game created by the team at Obsidian and published by Bethesda, who are now the holders of the franchise.

The great triumph for New Vegas is that it delivers a world which is closer to feeling alive than any other delivered in video gaming this year, including that of Mass Effect or that of Fable III.

The post apocalypse is believable and oddly beautiful and all the factions involved in the various stories and quests have motivations that are consistent and make sense within the confines of the world.

Obsidian sure knew video game writing and Fallout: New Vegas is the perfect showcase, allowing them to execute a number of callbacks to the previous titles in the series while also creating new gags and situations.

Everyone who plays should take the time to go to Vault 11 and read the scraps of information which deliver the chilling narrative and Caesar, with his mix of charisma and absurd moral code, is one of the most interesting characters I met in 2010.

Obsidian has also made New Vegas tougher than Fallout 3 and more rewarding, with feats like taking out the Alpha Deathclaws really being something to brag about around the office, adding gravitas to the world.

Yes, the game had a lot of bugs initially, linked to technical problems, like inexplicable crashes to desktop and freezes on consoles, but also to how the game progresses, leading to quests that cannot be completed and weird world results.

Obsidian has pushed out a number of patches which improve things significantly and it seems that the game could get a stream of downloadable content as long as Fallout 3.

Fallout: New Vegas has longevity (one playthrough can go to 60 hours easily), has replayability (at least four main paths and many more possible variations) and has character and that makes it my 2010 Game of the Year.



Tuesday, December 28, 2010

Rebellion Rise Arcade Game for Windows Phone 7 Available


growing thanks to the large number of developers who thought to give the new mobile platform a try. In this regard, game developer Amused Sloth has just announced its first game for Windows Phone 7, Rebellion Rise.

The arcade space shooter game offers players challenging missions as they are taking a long and full of adrenaline journey through space to recover their captured friends.

As the game advances, players will have to rebuild the resistance against a powerful enemy, the Federation.

Players take the role of a rebel, member of an underground society which operates in the shadows of the Federation.

Simply take control of a prototype ship better than all other created so far and blast your way through hordes of enemies.

With its strong shields, new weapon technology, better engines and strong armor, players have to achieve the main goal of the game, conquer the Sirius Cluster.

Just like most arcade action games, Rebellion Rise will test players when it comes to skill, patience and reflexes.

Some of the highlights of the game include:

- Fully voiced dialogues;
- Take part in 5 battles against gigantic base ships;
- Meet 6 different enemy fighters;
- Use unique power-ups to gain the upper hand;
- Test your skills against unlockable challenges.

“We’re excited to bring Rebellion Rise to the Windows Phone 7 audience. From casual gamers to hardcore hunters, Rebellion Rise provides an amazing and immersive gameplay experience. This is just the first of our games and a small part of our catalog of up and coming Windows Phone 7 games,” said Catalin Zima, lead developer at Amused Sloth.

Rebellion Rise is compatible with any Windows Phone 7 device and can be downloaded exclusively through the Windows Phone 7 Marketplace for only $1.99.

ASUS Released Gaming Laptops


Apparently, the N53SV and N73SV are not the only mobile PCs that ASUS has in store, the outfit having also put together the G53SW and G73SW, gaming-oriented notebooks that also run on Sandy Bridge processors.

It would seem that ASUS intends to come out in force at the 2011 International Consumer Electronics Show.

Since Intel is going to officially launch its collection of Sandy Bridge central processing units, it makes sense that system makers would adopt the chips with all haste.

ASUS itself has already proven its eagerness by detailing the aforementioned N53SV and N73SV.

Those two are not the only such products, however, as the same company also plans to deliver the G53SW and G73SW, which are apparently powered by the same CPU.

The chip in question is the Core i7-2630QM, a quad-core model that is quite mighty compared to its peers, with a base clock of 2.0 GHz which can go up via Turbo Boost.

In the G73SW, the CPU is backed up by 8 GB of DDR3 memory whose own operational frequency is of 1,333 MHz.

Furthermore, the system features two Seagate Momentus XT hybrid drives of 500 GB, plus the NVIDIA GeForce GTX 460M graphics, whose amount of VRAM is 1.5 GB.



What's more, ASUS threw in a Blu-ray combo drive and an LCD display whose diagonal is of 17.3 inches and which has a native resolution of 1,920 x 1,080 pixels. Other specifications include USB 3.0, WiFi b/g/n.

As for the 15.6-inch G53SW, it has mostly the same specifications, except for the fact that only one hybrid drive is present, with a capacity of up to 1 TB.

The ASUS G73SW will sell for a starting price of 1,900 to 2,050 Euro, which is the equivalent of roughly $2516 to $2714, while the G53SW begins at $1,299 (has a DVD writer and 6 GB of RAM as base configuration).

Monday, December 27, 2010

ESPN NFL 2K5 Hints XXIX (PS2)


ESPN NFL 2K5 is a video game that was developed by Visual Concepts Entertainment, Inc. and published by SEGA of America, Inc. The game was launched on the PlayStation 2 from Sony and on the original Xbox from Microsoft in July 2004.

The game is classed as being an American football simulation that is played from a third-person perspective and includes a lot of management aspects.

The presentation element, taking advantage of the ESPN license, has been rebuilt from the ground up with the voice of the commentator replaced with a fully realized virtual Chris Berman, who makes an introduction for each game, a half time report and a post game show that focuses on analysis.

There's
also a side line reporter enhancing the presentation.

The game also introduces a new V.I.P. profile which is designed to show how each particular players enjoys the game, with states collected from each of their games.

The profile can then be used to play against an Artificial Intelligence that has the same characteristics as the player.

With the ESPN celebrating its 25th anniversary in 2005, the game also introduces an Anniversary Mode that will allow the player to experience directly great moments from the history of American football, like The Heidi Bowl and The Immaculate Reception.

The Crib mode has been redesigned with points being earned through games that can be then spent in order to get specific items.

The mode now also has a dart board and celebrities can call if the fame of the player is high enough.

The list of celebrities includes: Steve-O, Carmen Electra, Jamie Kennedy, David Arquette or Funkmaster Flex.

GAMEPLAY HINTS

Beat the salary cap

Beating the salary cap can be frustrating with created characters. Instead, go to the roster for your favorite team, find the third string position player, then just edit his name, stats, and appearance. By doing this, your player will be rated 100 overall, but still be paid a very low salary.

Wednesday, November 24, 2010

Sony Ericsson Executive Talks About the PlayStation Phone

A senior executive from Sony Ericsson has suggested that the much rumored PlayStation Portable phone is real and that it could be officially announced soon as the company tries to attract customers away from Apple made products by offering a similar experience with a focus on gaming.

Bert Nordberg, who is the Chief Executive Officer of the joint Sony Ericsson smartphone business, has stated, “There's a lot of smoke, and I tell you there must be a fire somewhere.”

He added, “Sony has an extremely strong offering in the gaming market, and that's very interesting.”

A series of photos, very grainy and lacking any details, were leaked online recently, apparently showing a gaming devices which can double as a phone or a phone which also has significant video game related capabilities.

Initially Sony reacted strongly saying that all the photos are “definitely fake” but the company then changed its tune, saying that it will not comment on rumors and on speculation.

The most recent set of rumors talks about a Sony gaming capable phone which will be released under the Xperia brand and will run the Android operating system from Google, with Sony offering an application, presumably similar to iTunes and based upon the PlayStation Network, which will be powering the gaming side of the system.

At the moment the Sony made PlayStation Portable is continuing to sell well just on the Japanese market while seeing falling numbers in the United States and analysts are saying that the company needs to put out a new device which can compete with the Nintendo 3DS system, which is set to be released on February 26,2011.

Sony has not announced any device but numerous game developers have said that they have had time to evaluate the possibilities of the PSP 2 as Sony tries to make sure that as many game creators as possible create gaming experiences for the new platform.

Sunday, November 21, 2010

Call of Duty Is Running Out of History

The first Call of Duty impressed in the way it approached World War II. It had a grandeur and a surge of feelings which were scarce in video gaming at the moment. It was also sober about the horrors of war, which were depicted in a more lively manner than ever before. It was a game which took a historical period loaded with meanings and managed to translate the events into an experience which resonated with gamers.


Call of Duty 2 and 3 were solid in their own right but the series made another great leap with Call of Duty 4: Modern Warfare, which took the action out of the most video game friendly conflict ever and into, as the name says, contemporary times, although the plot fictional and only limited inspiration was taken from the socio political situation of the moment.

Modern Warfare 2 took this concept further but the plot was so out of this world and some of the gameplay sequences were so unconnected that some felt the player was less than its predecessor.

And now Call of Duty: Black Ops, developed by Treyarch, is getting more positive reviews by jumping to yet another historical setting, the Cold War, and by making the plot more grounded and the levels more focused.

But the game seems to be quickly running out of historical space to cover, something pretty similar to what is happening to the Total War series.

Total War has solved the problem by picking the best bits for all out warfare and revisiting them, like they plan to do with Japan in Shogun 2: Total War.

So the rumor which came out recently out of a Gamasutra story citing developer resources that are talking about Marines in space as the main concept for the next Call of Duty seem closer to truth when the history of the series is considered.

So expect to see at least another Cold War set game bearing the Call of Duty label soon, maybe from Sledgehammer Games, and then prepare for the big jump into space.

Thursday, November 18, 2010

The Ultimate PS3, Wii and Xbox 360 Killer is Here: OnLive Game System

We're pretty sure that many of you typically associate cloud computing with enterprise and web-related applications, but the truth of the matter is that this concept could prove to be particularly interesting in other areas as well, such as gaming, the people from OnLive proving this only too well with their newly-released OnLive Game System.

While the OnLive Game System has been presented at several trade-shows until now, it seems that the whole platform has reached a sufficient level of maturity in order to be pushed onto the market, would-be customers being able to pre-order this thing as we speak, with the first pre-orders being set for December 2'nd.

However, those of you who haven't come across this product up until now should know that what the OnLive Game System does is bring the latest game titles to your TV (via the Internet), based on a monthly or yearly subscription, so you won't have to worry about actually purchasing a PC or a gaming console, not to mention real, physical discs.

The system includes the MicroConsole TV adapter (the “MC”), an OnLive Wireless Controller and all the cables you’ll need for a current HDTV, including HDMI or component video, as well as digital audio.

The MC supports up to 4 controllers at once, and although the current OnLive Wireless Controller resembles more the type of controller typically encountered in the case of the PS3 and Xbox 360, the manufacturer ensures us that the system delivers full compatibility with PC and Mac games, as it supports the addition of a keyboard and mouse.

Plus, setting up the system is extremely easy, since you'll only have to plug in power, TV and Internet, sync your Wireless Controller and log in.

The OnLive Game System will retail for $99 (one also gets a free game of their choice for this sum) and OnLive will be offering a flat-rate plan for unlimited access to a growing library of big studio games and indie titles.

The combination of OnLive’s 3-day or 5-day rentals and Full PlayPasses for the latest new-release titles, together with the new flat-rate plan means there are great game options for players with any budget.

Wednesday, November 17, 2010

Microsoft Kinect Hacking Guide Available

One of the biggest pieces of news related to Microsoft's Kinect Xbox 360 motion controller (apart from the fact that the company from Redmond managed to push off the shelves around 100,000 units per day ever since the device has become available on the market) is that of numerous security researchers from all over the world managing to actually hack the accessory in order to grant it an enhanced level of functionality.

It all started when Adafruit Industries, an open-source hardware manufacturer, offered a reward or $1,000 to the first hacker or team to provide a completely open-source driver for the peripheral, a prize that was later on increased to 2, then 3,000 US dollars, and finally claimed by hacker Hector Martin, who came up with a driver allowing the Kinect to be connected to a Linux-running machine.

And now, one of the people from Adafruit, who goes by the name ladydada, provided Kinect owners from all over the world with a detailed guide regarding the whole Kinect hacking process, that should allow just about anyone with a bit of technical knowledge to reverse engineer the USB device in order to gain a higher level of control over the Xbox 360 motion controller.

While we won't get into actual details regarding the whole procedure (you can check out ladydada's exploits for yourselves) simply because it's way too technical for most people, we're pretty sure that quite a few intrepid researchers will allocate some time and resources in order to come up with all sorts of new and innovative uses for the Kinect.

After all, we've already seen some pretty cool implementations of the hacked device (multi-touch controller, 3D holographic camera), that might be available on the future for all platform users (including Mac OS X).

The only thing we hope (again) is that Microsoft will give up on its rather bullish attitude (“Microsoft will continue to make advances in these types of safeguards and work closely with law enforcement and product safety groups to keep Kinect tamper-resistant," as per a statement to CNET), because, even if hacking its gaming-oriented product is, in fact, an illegal activity, it's nevertheless one that could help the company from Redmond actually enhance, over time, the control experience provided by the Kinect.

Monday, November 15, 2010

Dynasty Warriors 4 Hints CXXII (PS2)

Dynasty Warriors 4 is a videogame developed by Omega Force and published by KOEI Co. Ltd. The game was released for the PlayStation 2 console from Sony, the original Xbox console from Microsoft and the PC in February 2003.

The title is classed as an action adventure game played from a third person perspective with a lot of influences taken from history and some light fantasy elements.


Dynasty Warriors 4 is another videogame in the long running series based on the Romance of the Three Kingdoms epic.

Again, the player can take control of one general in a troubled period in the history of China.

As the Han dynasty crumbles to the ground, a new force needs to rule the land and one cunning general has to rise up and defeat his rivals to become the new king.

There are a lot of historical facts weaved through the game, which the player can discover while challenging a variety of rivals.

KOEI made sure that it maintained all of the familiar mechanics from the previous iterations to render the game very familiar while also innovating on the edges of the experience to provide something fresh to discover.

The fourth iteration in the series introduces a whole new combat engine, completely revamped and able to allow for more complex fights that feature a wider array of enemies.
In addition to the combat itself, gamers will be able to develop the character that they play and also interact with a variety of allies that often need their help. Most reviewers praised the PlayStation 2 version of Dynasty Warriors 4 while offering limited praise for the other platform ports.

GAMEPLAY HINTS

Defeating Lu Bu

This trick will take quite a long time, but is worth it. Before facing Lu Bu, charge up your Musou. Then, charge towards him (from behind, if possible). Use your Musou on him. After he is on the ground, use this chance to run away. Charge up your Musou again and return to attack him. Your Musou could be more powerful when your life bar is red. This will set Lu Bu on fire.

Grand Theft Auto Trilogy Available for Mac OS X - Download Limited to 30 Days

Rockstar Games and TransGaming have announced Grand Theft Auto Trilogy for the Macintosh, a unique chance for Mac gamers to revisit the classic entries of the series, which include Grand Theft Auto III, Grand Theft Auto: San Andreas, and Grand Theft Auto: Vice City.

Ported to the Mac via TransGaming’s Cider, a technology that allows PC games to be enabled on Apple's Intel Macs, the Grand Theft Auto Trilogy is available via TransGaming's GameTreeMac.com Mac gaming portal for 30 days starting today.


The game is also available at retailers across Europe, Rockstar Games said. North American retailers are on track to receive shipments starting November 22.

As described by the people at Rockstar themselves, “Grand Theft Auto III introduced a 3-dimensional Liberty City and a completely open and interactive world, filled with hidden challenges and innovative 3D gameplay.”

The game was notorious for the immense map which offers players a scope and depth never before seen in similar video games.

Grand Theft Auto: Vice City takes place in the 1980s, “complete with the era's unique fashion and classic pop music.”

The game puts players in the shoes of Tommy Vercetti, as he attempts to navigate the city's tropical environment rife with gangsters and other seedy citizens.

As for Grand Theft Auto: San Andreas, the title introduced the largest map of the series seen to date.

San Andreas boasts three enormous cities while players take the role of Carl Johnson as he returns home to San Andreas after learning of the mysterious events surrounding a death in the family.

"The Grand Theft Auto series has been one of the most highly demanded titles by the Mac community. The availability of this incredible franchise on the Mac underscores TransGaming's role in transforming the overall Mac gaming market," commented Vikas Gupta, President & CEO of TransGaming.

"These games will be broadly available and will be a great catalyst to the increasing popularity of gaming on the Mac," Gupta added.

ESPN NFL Football Unlockables XXXIV (PS2)

ESPN NFL Football is a video game that was developed by Visual Concepts Entertainment, Inc. and was published by SEGA Corporation. The game arrived on the PlayStation 2 home console from Sony and on the original Xbox from Microsoft.


The game was launched in September 2003 and it is classed as being a sports simulation which is played from a third person perspective making use of an official license which allows all the players to have the likeness and names of their real life counterparts.

ESPN NFL Football includes a variety of game modes like: Quick game, Franchise, Season, Tournament, Practice, First-Person Football and Online Play.

The Franchise mode is the most complex of the bunch, allowing gamers to control one team for more than one season, including the crucial draft, off season player deal, recruitment and release of players, with all the rules of the NFL in full effect.

One of the most intriguing modes is First Person Football, which allows the player to experience a virtual playing field that is as close as possible to reality.

One new feature introduced by the game is The Crib, which is a virtual area where the player can see all the games he has won and all the Achievements that he has completed.

As the gamer performs certain tasks, from scoring a kick from 99 yards or playing for more than 5 hours straight, he gets more content for The Crib.

There are cheats and bobble heads of famous NFL players that can be unlocked for the virtual area and players can also access soundtracks from famous SEGA titles.

While the title of this game boasts the ESPN license, this is actually the next game in Sega's NFL 2K series.

The collaboration with ESPN means that all the video games have the visual style of the sports oriented channel, with Chris Berman delivering commentary during the games.

UNLOCKABLES

Classic credenza

Get 3 sacks in one game.

Classic end table

Win 25 games.

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